Life and Death

What is Buhurt?

Buhurt

Buhurt, also known as “medieval combat” or “full-contact medieval combat,” is a sport that involves reenacting historical battles and combat techniques from the Middle Ages. Participants, often referred to as “fighters” or “combatants,” wear armor that replicates the protective gear worn by knights and warriors during the medieval era. The armor is typically made from materials like steel and leather and is designed to provide protection while allowing participants to engage in physical combat.

Duels and Battles

In buhurt, fighters engage in one-on-one duels or participate in team-based battles where multiple combatants face off against each other. The goal is to simulate the intensity and tactics of historical warfare while adhering to modern safety standards. Buhurt events can include various forms of combat, such as striking with weapons like swords, axes, and maces, as well as grappling and wrestling techniques.

Live Music

Formal Organizations (2000s)

In the early 2000s, formal organizations and associations began to emerge with the aim of standardizing the rules, safety protocols, and competitive aspects of buhurt. These organizations helped bring more structure to the sport and enabled it to gain recognition on a broader scale. Prominent groups and organizations include the International Medieval Combat Federation (IMCF) and Battle of the Nations (BotN).

Background

Buhurt was the tournament format in Western Europe from around 1250 to 1320. The word “Buhurt” is derived from the word “Bohourd”, which translates to roughly “to wallop”.

The armor is based off of museum pieces and is made of approximately 1mm thick hardened steel. The weapons are also historical analogues that have been rebated and the points rounded for safety.

Typical Ofrenda

Event

Two teams will fight in three periods. Fights will be a combination of group melee battle and duels. There are three periods and two intermissions. Each period has 5 rounds of melee and 3 rounds of dueling.

Melee Battles
  • Melee ends when only one team is left standing, or 3+ vs 1

  • Each team gets one point per person standing at the end

Duels
  • Duels are three one minute rounds, with each landed strike being counted

  • The duelist with the most strikes landed at the end of each round wins 2 points for their team